
We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. "After months of testing, I confirm that we will not be providing bigger city sizes. "We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space," general manager Patrick Buechner explained. Though the former was fixed earlier this year, Maxis claimed larger cities simply weren't practical due to performance restraints. With 22 tiles, I can't draw enough public transport lines to serve my city, as it exceeds the max number of objects.Play Following launch, SimCity developer Maxis took a lot of heat for failing to provide an offline mode for its city-building sim, along with bigger city sizes to play with. Having said, that, however, if there are more DLCs added which have assets that take up more space, then there may need to be more tiles than just 22, but it wouldn't be a significant problem unless there were something like more 8 or 9 new DLCs. Beyond 80 tiles, different tiles would need to start having different climates, which may be difficult.

Beyond 22 tiles, it becomes less of a city, and more of a megalopolis, which might great for some players, but not really necessary. I used to support private boats, but now I know that the game doesn't support enough vehicles at it, even with the quadruple max. were shortened, and even with a mod that quadruples them, I start to run out of vehicles at 22 tiles. With 9 tiles, I started running out of maximum vehicles to the point where trains/trams/etc. With 22 tiles, I run out of potential objects. Another problem is maximum vehicle numbers and maximum object numbers. There's not much point in having unlockable tiles if you can't use them all.

I don't see why we have 22 unlockable tiles if only 9 can be used. 9 tiles is not enough, especially given how much space DLCs such as parks life and industries take up, however, 22 is enough.
